Files
start-os/sdk/package/lib/mainFn/Daemon.ts
Aiden McClelland 2464d255d5 improve daemons init system (#2960)
* repeatable command launch fn

* allow js fn for daemon exec

* improve daemon init system

* fixes from testing
2025-06-06 14:35:03 -06:00

121 lines
3.6 KiB
TypeScript

import * as T from "../../../base/lib/types"
import { asError } from "../../../base/lib/util/asError"
import { Drop } from "../util"
import {
SubContainer,
SubContainerOwned,
SubContainerRc,
} from "../util/SubContainer"
import { CommandController } from "./CommandController"
import { DaemonCommandType } from "./Daemons"
import { Oneshot } from "./Oneshot"
const TIMEOUT_INCREMENT_MS = 1000
const MAX_TIMEOUT_MS = 30000
/**
* This is a wrapper around CommandController that has a state of off, where the command shouldn't be running
* and the others state of running, where it will keep a living running command
*/
export class Daemon<Manifest extends T.SDKManifest> extends Drop {
private commandController: CommandController<Manifest> | null = null
private shouldBeRunning = false
protected exitedSuccess = false
private onExitFns: ((success: boolean) => void)[] = []
protected constructor(
private subcontainer: SubContainer<Manifest>,
private startCommand: (() => Promise<CommandController<Manifest>>) | null,
readonly oneshot: boolean = false,
) {
super()
}
isOneshot(): this is Oneshot<Manifest> {
return this.oneshot
}
static of<Manifest extends T.SDKManifest>() {
return async (
effects: T.Effects,
subcontainer: SubContainer<Manifest>,
exec: DaemonCommandType | null,
) => {
if (subcontainer.isOwned()) subcontainer = subcontainer.rc()
const startCommand = exec
? () =>
CommandController.of<Manifest>()(effects, subcontainer.rc(), exec)
: null
return new Daemon(subcontainer, startCommand)
}
}
async start() {
if (this.commandController) {
return
}
this.shouldBeRunning = true
let timeoutCounter = 0
;(async () => {
while (this.startCommand && this.shouldBeRunning) {
if (this.commandController)
await this.commandController
.term({})
.catch((err) => console.error(err))
try {
this.commandController = await this.startCommand()
const success = await this.commandController.wait().then(
(_) => true,
(err) => {
console.error(err)
return false
},
)
for (const fn of this.onExitFns) {
try {
fn(success)
} catch (e) {
console.error("EXIT handler", e)
}
}
if (success && this.oneshot) {
this.exitedSuccess = true
break
}
} catch (e) {
console.error(e)
}
await new Promise((resolve) => setTimeout(resolve, timeoutCounter))
timeoutCounter += TIMEOUT_INCREMENT_MS
timeoutCounter = Math.min(MAX_TIMEOUT_MS, timeoutCounter)
}
})().catch((err) => {
console.error(asError(err))
})
}
async term(termOptions?: {
signal?: NodeJS.Signals | undefined
timeout?: number | undefined
}) {
return this.stop(termOptions)
}
async stop(termOptions?: {
signal?: NodeJS.Signals | undefined
timeout?: number | undefined
}) {
this.shouldBeRunning = false
this.exitedSuccess = false
await this.commandController
?.term({ ...termOptions })
.catch((e) => console.error(asError(e)))
this.commandController = null
this.onExitFns = []
await this.subcontainer.destroy()
}
subcontainerRc(): SubContainerRc<Manifest> {
return this.subcontainer.rc()
}
onExit(fn: (success: boolean) => void) {
this.onExitFns.push(fn)
}
onDrop(): void {
this.stop().catch((e) => console.error(asError(e)))
}
}