mirror of
https://github.com/Start9Labs/start-os.git
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* repeatable command launch fn * allow js fn for daemon exec * improve daemon init system * fixes from testing
121 lines
3.6 KiB
TypeScript
121 lines
3.6 KiB
TypeScript
import * as T from "../../../base/lib/types"
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import { asError } from "../../../base/lib/util/asError"
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import { Drop } from "../util"
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import {
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SubContainer,
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SubContainerOwned,
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SubContainerRc,
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} from "../util/SubContainer"
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import { CommandController } from "./CommandController"
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import { DaemonCommandType } from "./Daemons"
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import { Oneshot } from "./Oneshot"
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const TIMEOUT_INCREMENT_MS = 1000
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const MAX_TIMEOUT_MS = 30000
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/**
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* This is a wrapper around CommandController that has a state of off, where the command shouldn't be running
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* and the others state of running, where it will keep a living running command
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*/
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export class Daemon<Manifest extends T.SDKManifest> extends Drop {
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private commandController: CommandController<Manifest> | null = null
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private shouldBeRunning = false
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protected exitedSuccess = false
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private onExitFns: ((success: boolean) => void)[] = []
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protected constructor(
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private subcontainer: SubContainer<Manifest>,
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private startCommand: (() => Promise<CommandController<Manifest>>) | null,
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readonly oneshot: boolean = false,
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) {
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super()
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}
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isOneshot(): this is Oneshot<Manifest> {
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return this.oneshot
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}
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static of<Manifest extends T.SDKManifest>() {
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return async (
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effects: T.Effects,
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subcontainer: SubContainer<Manifest>,
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exec: DaemonCommandType | null,
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) => {
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if (subcontainer.isOwned()) subcontainer = subcontainer.rc()
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const startCommand = exec
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? () =>
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CommandController.of<Manifest>()(effects, subcontainer.rc(), exec)
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: null
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return new Daemon(subcontainer, startCommand)
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}
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}
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async start() {
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if (this.commandController) {
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return
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}
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this.shouldBeRunning = true
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let timeoutCounter = 0
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;(async () => {
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while (this.startCommand && this.shouldBeRunning) {
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if (this.commandController)
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await this.commandController
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.term({})
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.catch((err) => console.error(err))
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try {
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this.commandController = await this.startCommand()
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const success = await this.commandController.wait().then(
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(_) => true,
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(err) => {
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console.error(err)
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return false
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},
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)
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for (const fn of this.onExitFns) {
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try {
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fn(success)
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} catch (e) {
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console.error("EXIT handler", e)
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}
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}
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if (success && this.oneshot) {
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this.exitedSuccess = true
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break
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}
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} catch (e) {
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console.error(e)
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}
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await new Promise((resolve) => setTimeout(resolve, timeoutCounter))
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timeoutCounter += TIMEOUT_INCREMENT_MS
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timeoutCounter = Math.min(MAX_TIMEOUT_MS, timeoutCounter)
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}
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})().catch((err) => {
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console.error(asError(err))
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})
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}
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async term(termOptions?: {
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signal?: NodeJS.Signals | undefined
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timeout?: number | undefined
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}) {
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return this.stop(termOptions)
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}
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async stop(termOptions?: {
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signal?: NodeJS.Signals | undefined
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timeout?: number | undefined
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}) {
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this.shouldBeRunning = false
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this.exitedSuccess = false
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await this.commandController
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?.term({ ...termOptions })
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.catch((e) => console.error(asError(e)))
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this.commandController = null
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this.onExitFns = []
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await this.subcontainer.destroy()
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}
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subcontainerRc(): SubContainerRc<Manifest> {
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return this.subcontainer.rc()
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}
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onExit(fn: (success: boolean) => void) {
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this.onExitFns.push(fn)
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}
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onDrop(): void {
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this.stop().catch((e) => console.error(asError(e)))
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}
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}
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